Friday, 3 August 2012

REVERSION Feature: Principles of Set Lighting

Today, we will be releasing the second VFX document "Principles of Set Lighting".
For me, though, the alternate title could very well be: "Principles of Scene Coloring".

For REVERSION, we wanted the images to appear "serious" but we knew we didn't want them to be photo-real.  This is partially by choice, but also partially due to the fact that we knew our limited resources wouldn't allow us to attain full photo-realism.

To that end, we took our inspiration more from how light and shadow is treated in traditional animation where they are literally "just colors" and how Stage plays use colored lamps to create atmosphere in spite of the limitations of sets on a stage.  We took note of these and then leveraged two strengths of using CG animation: 1) limitless scale for detail 2) limitless color control.

We called this approach: "Starting with the Art instead of Reality".

The document will show you research and implementation to do this type of lighting.  I do not think every film can use this technique.  But it was definitely a good technique for REVERSION.  It also reduced our reliance on time-consuming features like Ray-Tracing.

What is not mentioned I think in this document is that we also relied on a lot of "Color Scripts".  Painted images that help baseline the look of each scene.  This allows the Art to have precedence over Reality.

Here is the second VFX document: "Principles of Set Lighting"

No comments:

Post a Comment