Thursday, 27 October 2016
WE ARE MOVING!
Hi guys!
It's been a while... But things are moving and so are we.
You will find future updates from me and my other collaborative projects on My ArtStation Page.
... I'll also be updating WIP images on ArtStation as I find the medium is friendly towards progressive posting of content and, most of all, keeping in touch with you, our audience.
So FOLLOW me on ArtStation, get yourself strapped in.. Cause we're about to go for a ride. :)
Wednesday, 11 September 2013
REVERSION at MET Museum Art and Technology Exhibit
REVERSION has been selected as one of only six animated short films that will be aired during the Art and Technology Exhibit from the Metropolitan Museum of Manila.
The Art and Technology Exhibit schedule is set at the dates and venues below:
SM Mall of Asia - September 26, 2013 to October 2, 2013
SM Aura - October 8, 2013 to October 13, 2013
REVERSION is a sci-fi animated short film directed by Giancarlo Ng and is the first animated film production by The Magic Movie Machine.
Friday, 12 April 2013
REVERSION Featured on HERO TV
More than 700,000 cable TV subscribers living in the Philippines will be able to see an extensive feature about REVERSION beginning this month!
The feature, which includes an interview with the director of the short film, airs on HERO anime channel starting Monday, April 15, 2013 as part of its "iAnimate" interstitial segment between regular programs.
The interview can also be seen online via HERO's website www.myheronation.com beginning the following week.
Thursday, 6 December 2012
REVERSION Covered in Philippine Daily Inquirer
REVERSION's appearance at the Animahenasyon 2012 Festival did not go unnoticed by the Philippine Daily Inquirer, which ran a short feature on the Festival, and even featured a screenshot from REVERSION.
Click the image to see larger version
On a personal note, I find it quite odd that this particular screen capture, and another one in the Security Room, both with Eve's helmet off, seem to be the most popular with journos.
Friday, 30 November 2012
REVERSION wins Best Technical Quality at ANIMAHENASYON 2012
REVERSION was given the award for Best in Technical Quality at the just concluded ANIMAHENASYON 2012 Animation Festival.
We are very thankful to the Animation Council of the Philippines for recognizing the hardwork and artistry that our team put into this short film and for including us in this special event which was graced by notable persons from the global stage.
Monday, 5 November 2012
Animahenasyon 2012 List of Entries
Animahenasyon 2012, which will be held from November 26 to 29 at the DLS-CSB SDA Campus in the Philippines has released the list of entries for its Animated Film Festival.
To decide the winner for a special "Audience Choice Award", Animahenasyon 2012 is choosing to run a viewer poll using a special 4-digit local Philippines SMS text number.
A few weeks ago, REVERSION won Best Design at the 2012 Suzanne Awards, becoming the first Filipino-directed animated film to win an award outside the Philippines.
Tuesday, 16 October 2012
REVERSION Wins 2012 Suzanne Award for Best Designed Short Film
REVERSION was given the Suzanne Award at the 2012 Suzanne Awards for Best Designed Short.
We thank the Blender Foundation for giving us this award. In particular we thank Ton Roosendaal, whose Blender total production software made the film possible.
Watch the 2012 Suzanne Awards Video
Sunday, 14 October 2012
REVERSION - Finalist at ANIMAHENASYON 2012
It gives me great pride in announcing that REVERSION has been recognized by the Animation Council of the Philippines for airing as a Category I Finalist at the Animahenasyon 2012 Animation Festival.
Animahenasyon 2012 runs from November 26 - 29 and will be held at the DLS-CSB SDA Campus.
Details at the link:
http://www.animahenasyon.com/2012
Labels:
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Monday, 6 August 2012
One Day Early....
Due to an issue brought about by record levels of rainfall in the Philippines, I am making the decision to launch REVERSION many hours ahead of its planned launching time.
Around two other team members can launch the film actually even if something were to happen to me. But I wanted to be able to do it regardless of what happens where I live.
Throughout this experience my team has not been short of supporting me and finally patting me on the back when it was all finished.
Today I want to pay tribute to them. My team. My guys. Today we realize a small dream.
May we achieve many more in the future.
And also to you, our viewers, audiences, fans, even the inevitable haters. You are the reason people make motion pictures. Long may you continue to watch them. Long may you talk about them and long may you inspire others to make them.
Giancarlo C. Ng
Director
REVERSION Feature: The Render Guide
For our last VFX document we will be taking a look at a set of Blender features and scene-building methodologies which I think a lot of people take forgranted. Or if you are like we were before 2010, too intimidated to really look into.
This is the document covering the topic of scene layering and the use of Blender's render layer management system to manage render times separately per element through the use of built-in masks. There was a time we considered emulating how some early CG films were done with separate specular, diffuse, and shadow passes. But as testing progressed, it didn't seem to make sense on this current production to do that. However, what did make a lot of sense strategically was to render in layers that allowed us to make changes very late in the process without affecting parts of scenes that didn't need changing.
This meant that re-renders and detail-fixes were highly managed. But this approach was also important in ensuring each layer (and by that logic, each effect) could be rendered in its own time, manipulated, enhanced and associated nodes and calculations could be done before all layers were merged per shot for best results.
This Layered Images approach, while it sounds simple enough, is actually integral to many of the Visual Effects on-screen in REVERSION. Early on, there is a pretty convincing "mirror reflection" effect that was attained by using layers cleverly inverted and placed within other surfaces, preventing us from having to use time consuming Ray Mirror calculations.
Here is the final VFX Document: "The Render Guide"
Labels:
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Friday, 3 August 2012
REVERSION Feature: Principles of Set Lighting
Today, we will be releasing the second VFX document "Principles of Set Lighting".
For me, though, the alternate title could very well be: "Principles of Scene Coloring".
For me, though, the alternate title could very well be: "Principles of Scene Coloring".
For REVERSION, we wanted the images to appear "serious" but we knew we didn't want them to be photo-real. This is partially by choice, but also partially due to the fact that we knew our limited resources wouldn't allow us to attain full photo-realism.
To that end, we took our inspiration more from how light and shadow is treated in traditional animation where they are literally "just colors" and how Stage plays use colored lamps to create atmosphere in spite of the limitations of sets on a stage. We took note of these and then leveraged two strengths of using CG animation: 1) limitless scale for detail 2) limitless color control.
We called this approach: "Starting with the Art instead of Reality".
The document will show you research and implementation to do this type of lighting. I do not think every film can use this technique. But it was definitely a good technique for REVERSION. It also reduced our reliance on time-consuming features like Ray-Tracing.
What is not mentioned I think in this document is that we also relied on a lot of "Color Scripts". Painted images that help baseline the look of each scene. This allows the Art to have precedence over Reality.
Here is the second VFX document: "Principles of Set Lighting"
Wednesday, 1 August 2012
REVERSION Feature: Anatomy of An Explosion
As promised, here is the first of three documents authored by Mitchell Sahl, one of REVERSION's Visual Effects Technical Directors. The document is entitled "Anatomy of an Explosion" and details some of the research we did in bringing to life this staple of the action VFX picture - the fiery explosion.
In this document, Mitch talks in detail about our research method, and in the formulation of the effect which follows within the document, you will see the approach our team took to realizing the research in "animated form" (as opposed to super-real form which is not possible given our resources).
The document also shows the "Re-Purposing of basic Blender Features" that allowed us to create this effect. This philosophy became our standard in formulating VFX Solutions throughout the picture.
Here it is: "Anatomy of An Explosion"
Labels:
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Tuesday, 31 July 2012
The Beginning Draws Near...
As I write this, 3 GB of HD Video with Stereo Audio are now being prepared for their final installation into the streaming service of our choice.
In less than a week, we will be ready to share REVERSION with all of you.
(More after the page break)
Tuesday, 10 July 2012
REVERSION Is In The News Again
Hello everyone,
The milestones keep coming for REVERSION.
We're back in Blender News again. But this time we talk a bit more about the de-centralized Production System that was used for making the film.
You can read the Blender News feature here.
Labels:
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Thursday, 28 June 2012
REVERSION: Production Focus Interview @ BlenderNews
Recently completed an interview for BlenderNews regarding our film REVERSION.
You can read about the interview here:
PRODUCTION FOCUS: REVERSION
The editors must have felt my original answer detailing the team members was too long. At any rate, you can finally read all about the principal team members in detail here.
N.B.: To all the fans and the faithful who have been checking in regularly...
You won't have to wait long now.
Start counting down those days, my friends....
(Magic Movie Machine Team Roster profiles after the Page Break)
Saturday, 14 April 2012
Wednesday, 4 April 2012
(Click on Thumbnails for Full-Size Images)
Are you ready for the trailer premiere? So are we. Just ten days to go before our trailer hits the web.
In the meantime, we have two new stills from the new 11-minute short film. The first image shows our Unknown Soldier accessing a panel at what is clearly the lobby that we revealed in our earliest updates.
The second image is taken from another part of REVERSION and shows a portion of the interior of the Security Room. This is a place where "sonar video records" (SVR's) are retained, as well as conventional real-time video surveillance.
In the film, sonar recordings of all angles of an event (where you can look around an event from a single recording) play a key role in the film.
In the film, sonar recordings of all angles of an event (where you can look around an event from a single recording) play a key role in the film.
Wednesday, 28 March 2012
Some Stills From the Short Film
Click on Thumbnails for Full-Size Images
With the 30-second trailer for REVERSION set to hit the web middle of April 2012, we will begin showing some stills from the final 11-minute film.
The stills above are taken from two separate points in time while the Soldier is exploring the now-abandoned Ethercorp facility. The danger lurks somewhere in the corridors, maybe even behind the walls...
Saturday, 24 March 2012
"Toys for the Big Boys...."
Click Thumbnail for Full Size Image
For every large weapon load out, there is always a sidearm. This is a fictional Cal 0.45 chambered hammerless pistol. It doesn't look like much, but it draws quickly and is handy in a pinch.
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