REVERSION scores double win
Showing posts with label director. Show all posts
Showing posts with label director. Show all posts

Friday, 12 April 2013

REVERSION Featured on HERO TV

More than 700,000 cable TV subscribers living in the Philippines will be able to see an extensive feature about REVERSION beginning this month!

The feature, which includes an interview with the director of the short film, airs on HERO anime channel  starting Monday, April 15, 2013 as part of its "iAnimate" interstitial segment between regular programs.

The interview can also be seen online via HERO's website www.myheronation.com beginning the following week.

Friday, 3 August 2012

REVERSION Feature: Principles of Set Lighting

Today, we will be releasing the second VFX document "Principles of Set Lighting".
For me, though, the alternate title could very well be: "Principles of Scene Coloring".

For REVERSION, we wanted the images to appear "serious" but we knew we didn't want them to be photo-real.  This is partially by choice, but also partially due to the fact that we knew our limited resources wouldn't allow us to attain full photo-realism.

To that end, we took our inspiration more from how light and shadow is treated in traditional animation where they are literally "just colors" and how Stage plays use colored lamps to create atmosphere in spite of the limitations of sets on a stage.  We took note of these and then leveraged two strengths of using CG animation: 1) limitless scale for detail 2) limitless color control.

We called this approach: "Starting with the Art instead of Reality".

The document will show you research and implementation to do this type of lighting.  I do not think every film can use this technique.  But it was definitely a good technique for REVERSION.  It also reduced our reliance on time-consuming features like Ray-Tracing.

What is not mentioned I think in this document is that we also relied on a lot of "Color Scripts".  Painted images that help baseline the look of each scene.  This allows the Art to have precedence over Reality.

Here is the second VFX document: "Principles of Set Lighting"

Tuesday, 31 July 2012

The Beginning Draws Near...

As I write this, 3 GB of HD Video with Stereo Audio are now being prepared for their final installation into the streaming service of our choice.

In less than a week, we will be ready to share REVERSION with all of you.

(More after the page break)

Tuesday, 10 July 2012

REVERSION Is In The News Again

Hello everyone,


The milestones keep coming for REVERSION.

We're back in Blender News again.  But this time we talk a bit more about the de-centralized Production System that was used for making the film.

You can read the Blender News feature here.


Monday, 12 March 2012

From The Magic Movie Machine Mailbox!

Today, we're going to answer some questions that were sent to us by some of you readers out there.  You can reach us through many channels if you know us already.  But even if you don't, you can email us at askm3team@gmail.com .

Our first letter comes from Juan Martin, a 3D artist and animator from Argentina, who writes:

Thursday, 8 March 2012

"If The Halls Could Speak, What Stories Would They Tell?"


(Click on the Thumbnails to see Full Size Images)

Our first update involves two renders of sets used in the film REVERSION.  The first one above is the Lobby of Ethercorp's biological research facility in the Congo, and the second image is from the Office set in another part of the facility.  At one point in time, prior to the events of the film proper, Ethercorp may have had a sprawling facility where this ruin now stands.  Insulated from the outside world, and isolated from peering eyes, what stories would the halls tell if only they could speak?  Would they tell of the disaster that befell the place?  Or perhaps there is a more intriguing secret to which the walls are now mute witnesses?